For example, drawing a loop activates a speed boost, while tapping Kirby will provoke a spin-move that can be used to dispatch foes who get to close. The player can draw paths for Kirby to roll on, and stuck in ball form as he is, the stylus indirectly controls his movements. Rainbow Curse’s controls are highly GamePad-centric, and I’m happy to report that they work equally as well as Canvas Curse’s DS implementation. ![]() ![]() Who doesn’t love assorted bits of colorful clay? Plus, its graphics are entirely composed of what appears to be Play-Doh and clay. ![]() Canvas Curse was a favorite for many and one of the highest rated Kirby’s of all-time, so underestimating its spiritual successor ought not be done lightly. To be fair, Kirby and the Rainbow Curse is far from your average Kirby game, and for fans of the DS’s Kirby: Canvas Curse, it’s a sequel they had long since given up on. I do realize that exceptions like Super Mario Galaxy exist, but pairing great music with the latest Kirby is not something that’s always a guarantee.
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